What We Are Looking For

WE SUPPORT PROJECTS THAT PROMOTE

  • 01

    Confronting Hate

    Confront antisemitism, identity-based hate, and extremism through games, educational experiences, tools, and initiatives that foster understanding, counter harmful narratives, and help make gaming spaces less hospitable to hate.

  • 02

    REPRESENTATION AND BELONGING

    Expand representation and belonging through authentic characters, narratives, gameplay, and opportunities for underrepresented people to see themselves, create, and participate in gaming.

  • 03

    Accessible Play

    Create more accessible ways to play and participate for people with disabilities and for communities too often left out of gaming spaces.

  • 04

    Digital Literacy And Resilience

    Build digital literacy and resilience through games, tools, or learning experiences that strengthen critical thinking, social and emotional skills, and healthier online participation.

  • 05

    Well-Being Through Play

    Support well-being through play with games and experiences that address mental health, reduce stigma, or create research-informed pathways for reflection, connection, and care.

  • 06

    Storytelling And Empathy

    Use storytelling to build empathy and understanding through personal narratives, historical experiences, and perspectives that invite players to learn, remember, and connect.

  • 07

    Community Health And Safety

    Strengthen community health and safety through community-led programs, moderation approaches, tools, and other efforts that help prevent toxicity, respond to harm, and foster healthier online norms.

Meet Our Past Microgrant Recipients

Our recipients show the many ways games can create connection, access, learning, and belonging. From inclusive storytelling and HBCU game-development pathways to adaptive play, media literacy, and community programming, these projects are helping expand what gaming can be.

Sorghum & Spear by Subsume Media

Subsume Media · 2025

Sorghum & Spear

An original graphic novel and game universe rooted in African history and mythology. The project expands who gets to be a hero and supports HBCU pathways into game development.

  • Storytelling
  • Representation
  • Education
  • Addressing Hate
Learn More
Mind Faux by Sugar Gamers Labs

Sugar Gamers Labs · 2025

Mind Faux

A transmedia project combining AR cards, video games, and facilitated play to help players recognize propaganda and manipulation. Media literacy built through play.

  • Media Literacy
  • Community
  • Education
  • Addressing Hate
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ReSpawn Foundation

ReSpawn Foundation · 2025

A nonprofit integrating adaptive gaming into rehabilitation and community-building for people with disabilities. ReSpawn expands who gets to belong in gaming spaces.

  • Accessibility
  • Well-Being
  • Community
Learn More
Dualplex / Veterans Breakfast Club

Dualplex / Veterans Breakfast Club · 2024

A narrative game that tells real veteran stories through a non-combat lens. This project challenges war game tropes and builds bridges between veteran and civilian communities.

  • Storytelling
  • Community
  • Education
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FAQ

Questions We Hear Often.